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Know Your Owls
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nhskch.itm
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1994-10-06
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6KB
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248 lines
#ifdef BRNO
//------------------------------------ new BITMAP--
//%path\question.bmp;path\question.wav
//^ question for this specific example
bitmap
BRNO\BRNOAMW.bmp;BRNO\BRNOAMWb.bmp
0
//^number of labels for this bitmap
// Secondary sound ??
$sound
brno\brno01.wav
//
#endif
#ifdef FLOW
//------------------------------------ new BITMAP--
//%path\question.bmp;path\question.wav
//^ question for this specific example
bitmap
FLOW\FLOWASG.bmp;FLOW\FLOWASGb.bmp
0
//^number of labels for this bitmap
// Secondary sound ??
//$sound
//nosound.wav
//
#endif
#ifdef ESOW
//------------------------------------ new BITMAP--
//%path\question.bmp;path\question.wav
//^ question for this specific example
bitmap
ESOW\ESOWASG.bmp;ESOW\ESOWASGb.bmp
0
//^number of labels for this bitmap
// Secondary sound ??
$sound
esow\esow04.wav
//
#endif
#ifdef WESO
//------------------------------------ new BITMAP--
//%path\question.bmp;path\question.wav
//^ question for this specific example
bitmap
WESO\WESOASG.bmp;WESO\WESOASGb.bmp
0
//^number of labels for this bitmap
// Secondary sound ??
$sound
WESO01.WAV
//
#endif
#ifdef WHSO
//------------------------------------ new BITMAP--
//%path\question.bmp;path\question.wav
//^ question for this specific example
bitmap
WHSO\WHSOAS.bmp;WHSO\WHSOASb.bmp
0
//^number of labels for this bitmap
// Secondary sound ??
$sound
WHSO\WHSO01.WAV
//
#endif
#ifdef GHOW
//------------------------------------ new BITMAP--
//%path\question.bmp;path\question.wav
//^ question for this specific example
bitmap
GHOW\GHOWASD.bmp;GHOW\GHOWASDb.bmp
0
//^number of labels for this bitmap
// Secondary sound ??
$sound
GHOW\GHOW05.WAV
//
#endif
#ifdef SNOW
//------------------------------------ new BITMAP--
//%path\question.bmp;path\question.wav
//^ question for this specific example
bitmap
SNOW\SNOWAM.bmp;SNOW\SNOWAMb.bmp
0
//^number of labels for this bitmap
// Secondary sound ??
$sound
SNOW\SNOW01.WAV
//
#endif
#ifdef NHOW
//------------------------------------ new BITMAP--
//%path\question.bmp;path\question.wav
//^ question for this specific example
bitmap
NHOW\NHOWAS.bmp;NHOW\NHOWASb.bmp
0
//^number of labels for this bitmap
// Secondary sound ??
$sound
NHOW\NHOW01.WAV
//
#endif
#ifdef NPOW
//------------------------------------ new BITMAP--
//%path\question.bmp;path\question.wav
//^ question for this specific example
bitmap
NPOW\NPOWASG.bmp;NPOW\NPOWASGb.bmp
0
//^number of labels for this bitmap
// Secondary sound ??
$sound
NPOW\NPOW01.WAV
//
#endif
#ifdef FPOW
//------------------------------------ new BITMAP--
//%path\question.bmp;path\question.wav
//^ question for this specific example
bitmap
FPOW\FPOWASG.bmp;FPOW\FPOWASGb.bmp
0
//^number of labels for this bitmap
// Secondary sound ??
$sound
fpow\fpow01.wav
//
#endif
#ifdef ELOW
//------------------------------------ new BITMAP--
//%path\question.bmp;path\question.wav
//^ question for this specific example
bitmap
ELOW\ELOWASG.bmp;ELOW\ELOWASGb.bmp
0
//^number of labels for this bitmap
// Secondary sound ??
$sound
elow\elow01.wav
//
#endif
#ifdef BUOW
//------------------------------------ new BITMAP--
//%path\question.bmp;path\question.wav
//^ question for this specific example
bitmap
BUOW\BUOWAS.bmp;BUOW\BUOWASb.bmp
0
//^number of labels for this bitmap
// Secondary sound ??
$sound
buow\buow01.wav
//
#endif
#ifdef SPOW
//------------------------------------ new BITMAP--
//%path\question.bmp;path\question.wav
//^ question for this specific example
bitmap
SPOW\SPOWAS.bmp;SPOW\SPOWASb.bmp
0
//^number of labels for this bitmap
// Secondary sound ??
$sound
SPOW\SPOW02.WAV
//
#endif
#ifdef BARO
//------------------------------------ new BITMAP--
//%path\question.bmp;path\question.wav
//^ question for this specific example
bitmap
BARO\BAROAS.bmp;BARO\BAROASb.bmp
0
//^number of labels for this bitmap
// Secondary sound ??
$sound
baro\baro01.wav
//
#endif
#ifdef GGOW
//------------------------------------ new BITMAP--
//%path\question.bmp;path\question.wav
//^ question for this specific example
bitmap
GGOW\GGOWAS.bmp;GGOW\GGOWASb.bmp
0
//^number of labels for this bitmap
// Secondary sound ??
$sound
GGOW\GGOW01.WAV
//
#endif
#ifdef LEOW
//------------------------------------ new BITMAP--
//%path\question.bmp;path\question.wav
//^ question for this specific example
bitmap
LEOW\LEOWAS.bmp;LEOW\LEOWASb.bmp
0
//^number of labels for this bitmap
// Secondary sound ??
$sound
LEOW\LEOW02.WAV
//
#endif
#ifdef SEOW
//------------------------------------ new BITMAP--
//%path\question.bmp;path\question.wav
//^ question for this specific example
bitmap
SEOW\SEOWAS.bmp;SEOW\SEOWASb.bmp
0
//^number of labels for this bitmap
// Secondary sound ??
$sound
seow\seow02.wav
//
#endif
#ifdef BOOW
//------------------------------------ new BITMAP--
//%path\question.bmp;path\question.wav
//^ question for this specific example
bitmap
BOOW\BOOWAS.bmp;BOOW\BOOWASb.bmp
0
//^number of labels for this bitmap
// Secondary sound ??
$sound
boow\boow01.wav
//
#endif
#ifdef NSWO
//------------------------------------ new BITMAP--
//%path\question.bmp;path\question.wav
//^ question for this specific example
bitmap
NSWO\NSWOAS.bmp;NSWO\NSWOASb.bmp
0
//^number of labels for this bitmap
// Secondary sound ??
$sound
NSWO\NSWO01.WAV
//
#endif